what’s in the damn box
It’s time to release the hounds. Read on to see the full contents of the Platinum Edition of Waterdeep: Dragon Heist!
If you’re a player who wants to see a safe version of this page, click here:
in-world documents and letters
Don't describe it, produce it. Beautiful, high quality handouts you can give your players to enchant, educate, or intrigue. All handouts are on high quality paper and fit to be handed out to the players or displayed prominently in your gaming den.
waterdeep’s Code Legal
waterdeep Broadsheets (4)
Manshoon's sinister list
Jarlaxle's Confounding Letter
Deed to Trollskull Manor
Istrid Horn’s perplexing Letter
Uday's brief Note
The 12 x 12 battle maps are for specific Waterdeep: Dragon Heist locations where you’re likely to see some serious combat. They’re printed on a dry-erase surface so you can draw spell effects and combat conditions right onto the map. Each of the five maps consists of four 12 x 12 tiles put together – just connect the same colored dots in the center and you’re good to go.
Additionally, we’ve included an exclusive set of four generic street maps. These 12 x 24 maps are able to be connected in endless variations so they can be used over and over for city street encounters – both in this module and beyond. Because of their reusability, we’ve mounted them on durable boards. The interiors of all the buildings are also included on three 12 x 12 tiles.
4 12 inch by 24 inch reusable city maps, plus 3 12 inch by 12 inch interior maps
Gralhund’s Villa (4 12 x 12 inch tiles)
Mistshore (4 12 x 12 inch tiles)
Old Tower (4 12 x 12 inch tiles)
Cellar Complex (4 12 x 12 inch tiles)
Two big, beautiful canvas maps that you can roll out to your players or hang on your wall.
Map of Waterdeep
We’re including 22 WizKid’s Nolzur’s Marvelous Minis, including this cute fella. The Nolzur’s miniatures included were chosen because we thought they were most likely to be used multiple times over the course of the campaign and would prove to be useful additions to any DM’s collection. In addition to their intended encounters, many of these minis can double as Xanathar Guild agents, Zhent thugs, Bregan D’aerthe drow, and Cassalanter disciples.
2 Human Wizards
2 Halfling Rogues
2 Tiefling Sorcerors
2 Dwarf Barbarians
2 Elf Rangers
2 Air Genasi Rogues
Designed to rest on the top of your DM screen, these encounter cards have artwork on the front and DM info on the back. Your players get to see what they’re dealing with while you have easy access to important stats and role-playing information.
40 encounter cards that cover both monsters and NPCs that your characters may meet in Waterdeep.
Real, physical in-world items that you can hand your players. Crafted by Han Cholo, these are items that will thrill your players.
Badge of the Watch
Lord’s Alliance Signet Ring
Emerald Enclave Clasp
Order of the Gauntlet Pendant
3 Dragon Coins
Stone of Golorr
4 Tavern Cups
In addition to all the great art from the module, we also commissioned more art for you to share with your players.
Kolat Towers Arcane Rune
Cult of Asmodeus Ceremonial Hall
Crypt of Xanathar’s Past
I Smell a Rat (from the bonus encounter)
Tratix's Ruse (from the bonus encounter)
Demon Party (from the bonus encounter)
Atop the Tiger's Eye (from the bonus encounter)
Bonus encounters and characters
If you’re looking for a combat encounter that’s more fleshed out than a random encounter roll, these bonus encounters are designed to fit right into Waterdeep: Dragon Heist at levels 1–3. Each encounter comes with its own exclusive artwork to help tell the story.
I Smell a Rat
Atop the Tiger’s Eye
The histories on these characters have been developed to maximize your players’ engagement in the happenings of Waterdeep. Allow your group to play them, add them to the party as NPCs, or use them to inspire ideas for their characters’ backgrounds.
Tanner Hawksley - Human Bard
Gorly Tinsplatter - Gnome Cleric
Vell Nailo - Drow Rogue
Rangrim Ironfist - Dwarf Fighter
miri bluecrown - human wizard
The enclosed custom DM Screen includes quick-reference charts and tables tailored for a Waterdeep: Dragon Heist urban campaign filled with different NPCs and factions. It’s a heads-up guide to the city, so it’s also perfect to keep using if you decide to create your own Waterdeep adventures later on.
and finally, of course, the module itself
reorganized around the seasons
Our version of the 224-page Waterdeep: Dragon Heist module is broken up into nine short, manageable books, so you can easily navigate the parts you’re using and set everything else aside.
Introduction and Chapter 1
Chapters 2 and 3
Chapter 4 Spring and Chapter 5
Chapter 4 Summer and Chapter 6
Chapter 4 Fall and Chapter 7
Chapter 4 Winter and Chapter 8
Chapter 4 Intro/Vault
Waterdeep Echiridion: A Visitor’s Guide to the City’s Splendors
In addition, most of the illustrations have been put onto separate pages to make them easier to reference or show your players during the game. Each one is marked with the encounter it’s associated with. Some of the illustrations are unique to the Platinum Edition and won’t be found anywhere else.
Keep an eye out for the Beadle & Grimm’s symbol in the margins of the text. It’s there to let you know that there’s an exclusive B&G asset (such as a map, handout, or bonus art) associated with this moment in the story.
plus the electronic version courtesy of d&D Beyond
You also get the original version of the module from D&D Beyond! Best of all, you get that when you order, so you can read up before the Platinum Edition arrives.
and welcome to the adventurers league
What happens in Waterdeep doesn't need to stay there. You also get an Adventurers League certificate with a magical item unique to the Platinum Edition that you can take with you to sanctioned games.
so buy it already
All of that and more crammed into one box. That one.
Dungeons & Dragons, D&D, Waterdeep Dragon Heist, their respective logos, and all character names and their distinctive likenesses are property of Wizards of the Coast LLC. ©2018 Wizards. All Rights Reserved.